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THREE.OrbitControls

冰灬夏
2020-02-24 / 0 评论 / 0 点赞 / 16 阅读 / 32854 字
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/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/

// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - left mouse / touch: one-finger move
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - right mouse, or arrow keys / touch: two-finger move



THREE.OrbitControls = function ( object, domElement ) {
// object:指定相机对象,比如多个相机对象(场景相机对象、UI相机对象),只有一个起作用

        this.object = object;
        // domElement:指定鼠标事件起作用的范围,默认是整个document,所有html元素
        // 比如3D建模软件,可以把范围指定为renderer.domElement,渲染器引用render的domElement属性引用指向绘图区canvas
        this.domElement = ( domElement !== undefined ) ? domElement : document;

        // Set to false to disable this control
        // 设置为false以禁用此控件
        this.enabled = true;

        // "target" sets the location of focus, where the object orbits around
        // "target"设置对象绕过的焦点位置
        // 与lookAt相关:.lookAt( scope.target );   视角绕着谁旋转
        // 平移之后,旋转中心仍然是默认的原点,是否可以以鼠标为中心
        // 缩放的中心也是原点   能不能也改成以鼠标为中心
        // 任何时候都以鼠标为中心进行旋转、缩放、平移
        this.target = new THREE.Vector3();

        // How far you can dolly in and out ( PerspectiveCamera only )
        // 您可以进出多远(仅限PerspectiveCamera)
        this.minDistance = 0;
        this.maxDistance = Infinity;

        // How far you can zoom in and out ( OrthographicCamera only )
        // 您可以放大或缩小多少(仅限OrthographicCamera)
        // 相对你原来设置相机视觉效果  设置缩放倍数
        // 比如商品展示  0.5~2之间
        this.minZoom = 0;
        this.maxZoom = Infinity;

        // How far you can orbit vertically, upper and lower limits.
        // Range is 0 to Math.PI radians.
        //你可以垂直绕行多远,上限和下限。
//范围从0到Math.PI弧度。
        // 上下旋转范围
        this.minPolarAngle = 0; // radians
        this.maxPolarAngle = Math.PI; // radians

        // How far you can orbit horizontally, upper and lower limits.
        // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
        //你可以绕水平方向运行多远,上限和下限。
        //如果设置,则必须是区间[ - Math.PI,Math.PI]的子区间。

        // 左右旋转范围
        this.minAzimuthAngle = - Infinity; // radians
        this.maxAzimuthAngle = Infinity; // radians

        // Set to true to enable damping (inertia)
        // If damping is enabled, you must call controls.update() in your animation loop
        //设置为true以启用阻尼(惯性)
        //如果启用阻尼,则必须在动画循环中调用controls.update()
        this.enableDamping = false;
        this.dampingFactor = 0.25;

        // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
        // Set to false to disable zooming
        //这个选项实际上可以使进出进入; 为了向后兼容,保留为“缩放”。
//设置为false以禁用缩放
        this.enableZoom = true;
        this.zoomSpeed = 1.0;

        // Set to false to disable rotating
        //设置为false以禁用旋转
        this.enableRotate = true;
        this.rotateSpeed = 1.0;

        // Set to false to disable panning平移
        this.enablePan = true;
        this.panSpeed = 1.0;
        // 如果为true,则在屏幕空间中平移
        this.screenSpacePanning = false; // if true, pan in screen-space
        this.keyPanSpeed = 7.0;        // pixels moved per arrow key push 像素按箭头键移动

        // Set to true to automatically rotate around the target
        // If auto-rotate is enabled, you must call controls.update() in your animation loop
        //设置为true以自动围绕目标旋转
//如果启用自动旋转,则必须在动画循环中调用controls.update()
        this.autoRotate = false;
        // 当fps是60时,每轮30秒
        this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60

        // Set to false to disable use of the keys禁用键使用
        this.enableKeys = true;

        // The four arrow keys  四个箭头键
        this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };

        // Mouse buttons
        // orbit:轨道    ZOOM:放大   pan对应平移
        // 给特定的键命名
        this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };

        // for reset  用于复位、重置
        this.target0 = this.target.clone();
        this.position0 = this.object.position.clone();
        this.zoom0 = this.object.zoom;

        //
        // public methods
        //
// getPolarAngle获得极化角    Polar:极地的
        this.getPolarAngle = function () {
// phi:表示希腊文的第21个字母,角度φ
// spherical:球形的
                return spherical.phi;

        };
// Azimuthal:方位角
        this.getAzimuthalAngle = function () {

                return spherical.theta;

        };
// 记录目标点、相机位置、相机缩放状态
        this.saveState = function () {

                scope.target0.copy( scope.target );
                scope.position0.copy( scope.object.position );
                scope.zoom0 = scope.object.zoom;

        };
// 重置
        this.reset = function () {

                scope.target.copy( scope.target0 );
                scope.object.position.copy( scope.position0 );
                scope.object.zoom = scope.zoom0;

                scope.object.updateProjectionMatrix();
                scope.dispatchEvent( changeEvent );

                scope.update();

                state = STATE.NONE;

        };

        // this method is exposed, but perhaps it would be better if we can make it private...
        this.update = function () {

                var offset = new THREE.Vector3();

                // so camera.up is the orbit axis
                var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
                var quatInverse = quat.clone().inverse();

                var lastPosition = new THREE.Vector3();
                var lastQuaternion = new THREE.Quaternion();

                return function update() {

                        var position = scope.object.position;

                        offset.copy( position ).sub( scope.target );

                        // rotate offset to "y-axis-is-up" space
                        offset.applyQuaternion( quat );

                        // angle from z-axis around y-axis
                        spherical.setFromVector3( offset );

                        if ( scope.autoRotate && state === STATE.NONE ) {

                                rotateLeft( getAutoRotationAngle() );

                        }

                        spherical.theta += sphericalDelta.theta;
                        spherical.phi += sphericalDelta.phi;

                        // restrict theta to be between desired limits
                        spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );

                        // restrict phi to be between desired limits
                        spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );

                        spherical.makeSafe();


                        spherical.radius *= scale;

                        // restrict radius to be between desired limits
                        spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );

                        // move target to panned location
                        scope.target.add( panOffset );

                        offset.setFromSpherical( spherical );

                        // rotate offset back to "camera-up-vector-is-up" space
                        offset.applyQuaternion( quatInverse );

                        position.copy( scope.target ).add( offset );

                        scope.object.lookAt( scope.target );

                        if ( scope.enableDamping === true ) {

                                sphericalDelta.theta *= ( 1 - scope.dampingFactor );
                                sphericalDelta.phi *= ( 1 - scope.dampingFactor );

                                panOffset.multiplyScalar( 1 - scope.dampingFactor );

                        } else {

                                sphericalDelta.set( 0, 0, 0 );

                                panOffset.set( 0, 0, 0 );

                        }

                        scale = 1;

                        // update condition is:
                        // min(camera displacement, camera rotation in radians)^2 > EPS
                        // using small-angle approximation cos(x/2) = 1 - x^2 / 8

                        if ( zoomChanged ||
                                lastPosition.distanceToSquared( scope.object.position ) > EPS ||
                                8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {

                                scope.dispatchEvent( changeEvent );

                                lastPosition.copy( scope.object.position );
                                lastQuaternion.copy( scope.object.quaternion );
                                zoomChanged = false;

                                return true;

                        }

                        return false;

                };

        }();

        this.dispose = function () {

                scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
                scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
                scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );

                scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
                scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
                scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );

                document.removeEventListener( 'mousemove', onMouseMove, false );
                document.removeEventListener( 'mouseup', onMouseUp, false );

                window.removeEventListener( 'keydown', onKeyDown, false );

                //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?

        };

        //
        // internals
        //

        var scope = this;

        var changeEvent = { type: 'change' };
        var startEvent = { type: 'start' };
        var endEvent = { type: 'end' };

        var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };

        var state = STATE.NONE;

        var EPS = 0.000001;

        // current position in spherical coordinates
        var spherical = new THREE.Spherical();
        var sphericalDelta = new THREE.Spherical();

        var scale = 1;
        var panOffset = new THREE.Vector3();
        var zoomChanged = false;

        var rotateStart = new THREE.Vector2();
        var rotateEnd = new THREE.Vector2();
        var rotateDelta = new THREE.Vector2();

        var panStart = new THREE.Vector2();
        var panEnd = new THREE.Vector2();
        var panDelta = new THREE.Vector2();

        var dollyStart = new THREE.Vector2();
        var dollyEnd = new THREE.Vector2();
        var dollyDelta = new THREE.Vector2();

        function getAutoRotationAngle() {

                return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;

        }

        function getZoomScale() {

                return Math.pow( 0.95, scope.zoomSpeed );

        }

        function rotateLeft( angle ) {

                sphericalDelta.theta -= angle;

        }

        function rotateUp( angle ) {

                sphericalDelta.phi -= angle;

        }

        var panLeft = function () {

                var v = new THREE.Vector3();

                return function panLeft( distance, objectMatrix ) {

                        v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
                        v.multiplyScalar( - distance );

                        panOffset.add( v );

                };

        }();

        var panUp = function () {

                var v = new THREE.Vector3();

                return function panUp( distance, objectMatrix ) {

                        if ( scope.screenSpacePanning === true ) {

                                v.setFromMatrixColumn( objectMatrix, 1 );

                        } else {

                                v.setFromMatrixColumn( objectMatrix, 0 );
                                v.crossVectors( scope.object.up, v );

                        }

                        v.multiplyScalar( distance );

                        panOffset.add( v );

                };

        }();

        // deltaX and deltaY are in pixels; right and down are positive
        var pan = function () {

                var offset = new THREE.Vector3();

                return function pan( deltaX, deltaY ) {

                        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

                        if ( scope.object.isPerspectiveCamera ) {

                                // perspective
                                var position = scope.object.position;
                                offset.copy( position ).sub( scope.target );
                                var targetDistance = offset.length();

                                // half of the fov is center to top of screen
                                targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );

                                // we use only clientHeight here so aspect ratio does not distort speed
                                panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
                                panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );

                        } else if ( scope.object.isOrthographicCamera ) {

                                // orthographic
                                panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
                                panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );

                        } else {

                                // camera neither orthographic nor perspective
                                console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
                                scope.enablePan = false;

                        }

                };

        }();

        function dollyIn( dollyScale ) {

                if ( scope.object.isPerspectiveCamera ) {

                        scale /= dollyScale;

                } else if ( scope.object.isOrthographicCamera ) {

                        scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
                        scope.object.updateProjectionMatrix();
                        zoomChanged = true;

                } else {

                        console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
                        scope.enableZoom = false;

                }

        }

        function dollyOut( dollyScale ) {

                if ( scope.object.isPerspectiveCamera ) {

                        scale *= dollyScale;

                } else if ( scope.object.isOrthographicCamera ) {

                        scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
                        scope.object.updateProjectionMatrix();
                        zoomChanged = true;

                } else {

                        console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
                        scope.enableZoom = false;

                }

        }

        //
        // event callbacks - update the object state
        //

        function handleMouseDownRotate( event ) {

                //console.log( 'handleMouseDownRotate' );

                rotateStart.set( event.clientX, event.clientY );

        }

        function handleMouseDownDolly( event ) {

                //console.log( 'handleMouseDownDolly' );

                dollyStart.set( event.clientX, event.clientY );

        }

        function handleMouseDownPan( event ) {

                //console.log( 'handleMouseDownPan' );

                panStart.set( event.clientX, event.clientY );

        }

        function handleMouseMoveRotate( event ) {

                //console.log( 'handleMouseMoveRotate' );

                rotateEnd.set( event.clientX, event.clientY );

                rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

                var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

                // rotating across whole screen goes 360 degrees around
                rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );

                // rotating up and down along whole screen attempts to go 360, but limited to 180
                rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

                rotateStart.copy( rotateEnd );

                scope.update();

        }

        function handleMouseMoveDolly( event ) {

                //console.log( 'handleMouseMoveDolly' );

                dollyEnd.set( event.clientX, event.clientY );

                dollyDelta.subVectors( dollyEnd, dollyStart );

                if ( dollyDelta.y > 0 ) {

                        dollyIn( getZoomScale() );

                } else if ( dollyDelta.y < 0 ) {

                        dollyOut( getZoomScale() );

                }

                dollyStart.copy( dollyEnd );

                scope.update();

        }

        function handleMouseMovePan( event ) {

                //console.log( 'handleMouseMovePan' );

                panEnd.set( event.clientX, event.clientY );

                panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

                pan( panDelta.x, panDelta.y );

                panStart.copy( panEnd );

                scope.update();

        }

        function handleMouseUp( event ) {

                // console.log( 'handleMouseUp' );

        }

        function handleMouseWheel( event ) {

                // console.log( 'handleMouseWheel' );

                if ( event.deltaY < 0 ) {

                        dollyOut( getZoomScale() );

                } else if ( event.deltaY > 0 ) {

                        dollyIn( getZoomScale() );

                }

                scope.update();

        }

        function handleKeyDown( event ) {

                //console.log( 'handleKeyDown' );

                switch ( event.keyCode ) {

                        case scope.keys.UP:
                                pan( 0, scope.keyPanSpeed );
                                scope.update();
                                break;

                        case scope.keys.BOTTOM:
                                pan( 0, - scope.keyPanSpeed );
                                scope.update();
                                break;

                        case scope.keys.LEFT:
                                pan( scope.keyPanSpeed, 0 );
                                scope.update();
                                break;

                        case scope.keys.RIGHT:
                                pan( - scope.keyPanSpeed, 0 );
                                scope.update();
                                break;

                }

        }

        function handleTouchStartRotate( event ) {

                //console.log( 'handleTouchStartRotate' );

                rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

        }

        function handleTouchStartDollyPan( event ) {

                //console.log( 'handleTouchStartDollyPan' );

                if ( scope.enableZoom ) {

                        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
                        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

                        var distance = Math.sqrt( dx * dx + dy * dy );

                        dollyStart.set( 0, distance );

                }

                if ( scope.enablePan ) {

                        var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
                        var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

                        panStart.set( x, y );

                }

        }

        function handleTouchMoveRotate( event ) {

                //console.log( 'handleTouchMoveRotate' );

                rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );

                rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );

                var element = scope.domElement === document ? scope.domElement.body : scope.domElement;

                // rotating across whole screen goes 360 degrees around
                rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );

                // rotating up and down along whole screen attempts to go 360, but limited to 180
                rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );

                rotateStart.copy( rotateEnd );

                scope.update();

        }

        function handleTouchMoveDollyPan( event ) {

                //console.log( 'handleTouchMoveDollyPan' );

                if ( scope.enableZoom ) {

                        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
                        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;

                        var distance = Math.sqrt( dx * dx + dy * dy );

                        dollyEnd.set( 0, distance );

                        dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );

                        dollyIn( dollyDelta.y );

                        dollyStart.copy( dollyEnd );

                }

                if ( scope.enablePan ) {

                        var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
                        var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );

                        panEnd.set( x, y );

                        panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );

                        pan( panDelta.x, panDelta.y );

                        panStart.copy( panEnd );

                }

                scope.update();

        }

        function handleTouchEnd( event ) {

                //console.log( 'handleTouchEnd' );

        }

        //
        // event handlers - FSM: listen for events and reset state
        //

        function onMouseDown( event ) {

                if ( scope.enabled === false ) return;

                event.preventDefault();

                switch ( event.button ) {

                        case scope.mouseButtons.ORBIT:

                                if ( scope.enableRotate === false ) return;

                                handleMouseDownRotate( event );

                                state = STATE.ROTATE;

                                break;

                        case scope.mouseButtons.ZOOM:

                                if ( scope.enableZoom === false ) return;

                                handleMouseDownDolly( event );

                                state = STATE.DOLLY;

                                break;

                        case scope.mouseButtons.PAN:

                                if ( scope.enablePan === false ) return;

                                handleMouseDownPan( event );

                                state = STATE.PAN;

                                break;

                }

                if ( state !== STATE.NONE ) {

                        document.addEventListener( 'mousemove', onMouseMove, false );
                        document.addEventListener( 'mouseup', onMouseUp, false );

                        scope.dispatchEvent( startEvent );

                }

        }

        function onMouseMove( event ) {

                if ( scope.enabled === false ) return;

                event.preventDefault();

                switch ( state ) {

                        case STATE.ROTATE:

                                if ( scope.enableRotate === false ) return;

                                handleMouseMoveRotate( event );

                                break;

                        case STATE.DOLLY:

                                if ( scope.enableZoom === false ) return;

                                handleMouseMoveDolly( event );

                                break;

                        case STATE.PAN:

                                if ( scope.enablePan === false ) return;

                                handleMouseMovePan( event );

                                break;

                }

        }

        function onMouseUp( event ) {

                if ( scope.enabled === false ) return;

                handleMouseUp( event );

                document.removeEventListener( 'mousemove', onMouseMove, false );
                document.removeEventListener( 'mouseup', onMouseUp, false );

                scope.dispatchEvent( endEvent );

                state = STATE.NONE;

        }

        function onMouseWheel( event ) {

                if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;

                event.preventDefault();
                event.stopPropagation();

                scope.dispatchEvent( startEvent );

                handleMouseWheel( event );

                scope.dispatchEvent( endEvent );

        }

        function onKeyDown( event ) {

                if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;

                handleKeyDown( event );

        }

        function onTouchStart( event ) {

                if ( scope.enabled === false ) return;

                event.preventDefault();

                switch ( event.touches.length ) {

                        case 1:        // one-fingered touch: rotate

                                if ( scope.enableRotate === false ) return;

                                handleTouchStartRotate( event );

                                state = STATE.TOUCH_ROTATE;

                                break;

                        case 2:        // two-fingered touch: dolly-pan

                                if ( scope.enableZoom === false && scope.enablePan === false ) return;

                                handleTouchStartDollyPan( event );

                                state = STATE.TOUCH_DOLLY_PAN;

                                break;

                        default:

                                state = STATE.NONE;

                }

                if ( state !== STATE.NONE ) {

                        scope.dispatchEvent( startEvent );

                }

        }

        function onTouchMove( event ) {

                if ( scope.enabled === false ) return;

                event.preventDefault();
                event.stopPropagation();

                switch ( event.touches.length ) {

                        case 1: // one-fingered touch: rotate

                                if ( scope.enableRotate === false ) return;
                                if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?

                                handleTouchMoveRotate( event );

                                break;

                        case 2: // two-fingered touch: dolly-pan

                                if ( scope.enableZoom === false && scope.enablePan === false ) return;
                                if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?

                                handleTouchMoveDollyPan( event );

                                break;

                        default:

                                state = STATE.NONE;

                }

        }

        function onTouchEnd( event ) {

                if ( scope.enabled === false ) return;

                handleTouchEnd( event );

                scope.dispatchEvent( endEvent );

                state = STATE.NONE;

        }

        function onContextMenu( event ) {

                if ( scope.enabled === false ) return;

                event.preventDefault();

        }

        //

        scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );

        scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
        scope.domElement.addEventListener( 'wheel', onMouseWheel, false );

        scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
        scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
        scope.domElement.addEventListener( 'touchmove', onTouchMove, false );

        window.addEventListener( 'keydown', onKeyDown, false );

        // force an update at start

        this.update();

};

THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;

Object.defineProperties( THREE.OrbitControls.prototype, {

        center: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
                        return this.target;

                }

        },

        // backward compatibility

        noZoom: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
                        return ! this.enableZoom;

                },

                set: function ( value ) {

                        console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
                        this.enableZoom = ! value;

                }

        },

        noRotate: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
                        return ! this.enableRotate;

                },

                set: function ( value ) {

                        console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
                        this.enableRotate = ! value;

                }

        },

        noPan: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
                        return ! this.enablePan;

                },

                set: function ( value ) {

                        console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
                        this.enablePan = ! value;

                }

        },

        noKeys: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
                        return ! this.enableKeys;

                },

                set: function ( value ) {

                        console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
                        this.enableKeys = ! value;

                }

        },

        staticMoving: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
                        return ! this.enableDamping;

                },

                set: function ( value ) {

                        console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
                        this.enableDamping = ! value;

                }

        },

        dynamicDampingFactor: {

                get: function () {

                        console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
                        return this.dampingFactor;

                },

                set: function ( value ) {

                        console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
                        this.dampingFactor = value;

                }

        }

} );

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